Tuesday, March 13, 2012

Textures and Maps





What we did In this Weeks Assignments was creating a texture on a wall. I did this by first  changin the image size to 2048x2048 and the resoultion is 300dpi. Then after I used the offset to change the pixels to 1024. After that I used the healing brush to make them image look the same on each side. The after that I used some dirt brushes to make the walls look really dirty. Finally I used Blood Splater brushes to illuminate the feeling of death. I have the 3d previews, also have Th Normal Map. Specular Map, and Diffuse Map. This was a really fun project texturing seems very fun.

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